A Foresight Game for UNICEF
In 2017, as a graduate student in Strategic Foresight (Futurism), I worked with UNICEF in Tajikistan to develop a board game called Cinema! to be used as a qualitative research tool to gather insights into how adolescents viewed the future, both in terms of perceived challenges and aspirations. After development, translation into Russian and Tajik, play-testing, and moderator training, the game was played by over 250 groups across the country, after which the insights were analyzed and used to inform UNICEF’s educational programming for Tajikistan. The internal UNICEF video below promotes the project. The attached presentation describes the creation and research process.



